Another difficulty increasing mod coming in at the request of reddit, this time from user mbaucco who asked if we could make perks cost MORE to learn.
Not a mod I think I'd personally make use of, but it sounded like an interesting challenge and something I hadn't looked into before, so I figured, why not!
And you know what, I can see the appeal! Adjusting the point costs of perks could help if you have a particular play style in mind, or if you just want to discourage certain common perk trees a little (looking at you Sexy T-Rex!).
Here is how you do it: progression.xml
<?xml version="1.0" encoding="UTF-8"?> <configs> <setattribute xpath="/progression/perks/perk[@name='perkDeadEye']" name="base_skill_point_cost">5</setattribute> </configs>
As you can probably tell, the above will set the cost of the Dead Eye perk tree to 5 points per level.
I've not quite worked out how to set the parent skill costs yet (such as the over-arching Strength or Fortitude ones) or how to adjust the cost on a per level basis of the perk tree rather than adjusting a base cost across them all, but when I do I'll update the mod to reflect it.
- v0.2 - Updated for A21
- v0.1 - Initial release on A20 that sets the cost of the Dead Eye perk to 5 points per level (ouch!).