Dr Robotnik's Mean Bean Machine
ROM File: Dr. Robotnik's Mean Bean Machine (Beta).bin
This is a great Tetris style puzzle game that kept me entertained for many hours in my childhood. I had it as part of the Sonic Compalation cart
with 2 other Sonic games (I forget which) and it was only recently that I found out it was actually a re-skinning of the Japanese game Puyo-Puyo.
Did sticking Sonic's face on things really make them sell better? Well aparently not by much because none of my friends liked this game but I still thought
it was ace.
I was planning on making a full screen, single player version of this game but I still haven't made any progress in doing so.
I blame this on the fact that I've had so many other things I want to work on just now I simply haven't been trying recently! I still want to but until
I do here are some codes to keep you going.
| Offset | Length | Useful Values | Effect |
Rom:
| 3D4A | 1 | 66/67 | If set to 66 allows starting before 'bang' for both CPU and Player |
| BDFD | 1 | 03-0F | Changes starting level from 1-13 |
| D9F2-D9F5 | 4 | 53680028/4E714E71 | If set to 4E714E71 stops continue countdown timer |
Savestate:
| 41F2 - 4282 | 144 | Varies | The beans in the game area. (See note 1) |
| 0 | 0 | 0 | 0 |
| 0 | 0 | 0 | 0 |
Notes:
Note 1:
| 8282 - Red | B2B2 - Green | D2D2 - Blue |
| 9292 - Yellow | C2C2 - Purple | EDED - Colourless |
Each bean uses 2 bytes meaning 12 bytes per row. The data starts from the top left hand corner and goes right to left, top to bottom. Putting a bean on the top row will result in a gameover. You can get the same beans by entering in values different from above and, although I haven't tested all possible values, I know some give weird effects (to be expected really!). You should also note that they don't render immediately, most will render once you drop another set of beans down although the colourless ones sometimes take longer.
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